Thinking about jumping into Warhammer epic battles this year? This friendly guide covers 40k basics, Age of Sigmar picks, starter tips, and 2025 updates like new Space Marines—all to help you build your first army without the overwhelm. Let’s get you rolling. When you’re flipping through a dusty old book in a quiet corner of a hobby shop, and suddenly, a world of massive space knights clashing with green-skinned brutes explodes into your imagination. That’s Warhammer for you—a hobby that’s equal parts strategy game, art project, and endless story.
If you’ve been curious about it but felt lost amid all the plastic bits and rulebooks, you’re in the right spot. In 2025, with fresh models hitting shelves and video games pulling in millions of fans, it’s the perfect time to give it a try. We’ll walk through what it is, how to start small, and ways to dodge the common headaches, all while keeping things straightforward and fun.
This guide draws from the latest buzz around Games Workshop’s releases and real player experiences, so you can skip the guesswork. Whether you’re eyeing the grim sci-fi of Warhammer 40k or the magical realms of Age of Sigmar, we’ll break it down step by step. By the end, you’ll have a clear path to your first painted mini and a game that feels like a win.

Key Takeaways
- Warhammer mixes tabletop fights, model building, and wild lore into one hobby that’s booming in 2025—think 7 million players hooked on Space Marine 2 alone.
- Kick off with a $100 starter set to test the waters, steering clear of big spends as prices nudge up about 4% this year.
- Newbies shine with forgiving factions like Space Marines, and free online tools make learning a breeze.
- Events like Warhammer Day keep things fresh, with reveals tying video games to your tabletop setup.
- Proxies and quick painting hacks let you personalize without stress, turning hobby time into pure enjoyment.
What Is Warhammer?
Warhammer isn’t just a game; it’s a universe where you command armies of tiny warriors in battles that feel massive. Created by Games Workshop back in the 1980s, it splits into two main flavors: the far-future shootouts of Warhammer 40k and the sword-and-sorcery clashes of Age of Sigmar. You collect plastic miniatures, glue and paint them to life, then roll dice to see whose squad comes out on top. It’s that blend of hands-on crafting and tactical planning that keeps folks coming back, especially now with digital spin-offs making the lore easier to dip into.
What draws people in? For many, it’s the escape. Imagine commanding a squad of armored giants against hordes of bugs—each turn feels like directing your own blockbuster scene. And in 2025, Games Workshop’s core revenue is already eyeing £310 million for the half-year ending November, showing how this 40-year-old passion project still packs a punch. It’s grown from garage sketches to a global scene, but the heart stays the same: your table, your rules, your story.
40k vs. Age of Sigmar Breakdown
Deciding between Warhammer 40k and Age of Sigmar? Think of 40k as a gritty space opera, packed with laser guns, alien invasions, and a galaxy on the brink. Factions like the noble-but-brutal Space Marines or sneaky Orks battle in the 41st millennium, where “grimdark” means no one’s purely good or evil. Age of Sigmar flips to high fantasy: gods hurl lightning, undead hordes rise, and realms twist with magic. It’s got more room for heroic charges and spell-slinging, less rusty tech.
Here’s a quick side-by-side to help you pick:
- Setting: 40k’s endless war in space vs. AoS’s shattered realms of myth and monsters.
- Play Style: 40k leans tactical shooting and cover; AoS favors bold melee and objective grabs.
- Entry Point: Both start simple, but 40k suits sci-fi buffs, AoS fantasy lovers—try the free faction quizzes on the official site to match your vibe.
A fun twist? 40k spun off from a 1987 role-playing game called Rogue Trader, where players smuggled goods across stars. If you’re new, grab a 40k starter for that epic scale—it’s like choosing Star Wars over Lord of the Rings, but you can always mix later.
One player I chatted with started with 40k’s Imperium forces, drawn by the lore of flawed heroes holding back chaos. “It’s not saviors in shining armor,” he said. “They’re desperate, and that makes every victory sweeter.” Pick what sparks your curiosity, and you’ll be hooked.
Beyond Tabletop: Video Games and Lore
Warhammer shines brightest when it jumps screens. Video games like Warhammer 40,000: Space Marine 2 have sold over 7 million copies since launch, pulling in fresh faces who then crave the physical minis. In it, you hack through tyranid swarms as a hulking marine—pure adrenaline that mirrors tabletop charges. Other hits, like the card game Warpforge or co-op shooter Vermintide, let you taste the action without glue bottles.
Lore ties it all. Dive into novels for backstories: Space Marines have two hearts for nonstop fighting, while Orks spread by spores, regrowing armies from a single scrap. It’s that quirky depth—Imperium folks as anti-heroes purging “heretics” in a rotting empire—that sets Warhammer apart. Licensing brought in £16 million this half-year, down a bit from last but still fueling more crossovers.
Relatable? Say you’re bingeing a show and want more—grab the Space Marine 2 tie-in novel. It bridges the gap, turning pixels into plastic on your shelf. This multimedia web makes Warhammer feel alive, not stuck in dusty boxes.
Warhammer History Highlights
Warhammer kicked off in 1983, born from a trio of British dreamers—Bryan Ansell, Richard Halliwell, and Rick Priestley—who wanted a game blending medieval knights with sci-fi flair. What started as homemade rules in Nottingham pubs evolved into a beast: by 2025, it’s a £560 million empire with stores worldwide. Early editions were wild—fantasy battles with dragons and wizards—before 40k added warp storms and gene-stealers in ’87. Age of Sigmar rebooted the fantasy side in 2015, ditching old rules for streamlined fun.
The journey’s full of pivots. Post-2000s slumps? Fixed by community events and online hubs. Now, 10th Edition for 40k keeps things fresh with keyword rules that cut confusion. It’s like watching a band reunite with better songs—timeless riffs, modern polish.
Key Milestones and Odd Facts
Warhammer’s timeline reads like an adventure log. Here’s a rundown of turns that shaped it:
- 1983 Launch: Fantasy debut, inspired by Tolkien but grittier—elves with grudges, not just bows.
- 1987 40k Birth: Rogue Trader era adds psykers exploding heads; Orks yell “Waaagh!” to boost speed.
- 2015 AoS Reset: Shattered realms mean floating battles; gods like Nagash rule undead legions.
- 2023-2025 Boom: Space Marine 2 hits 7 million sales, sparking model rushes.
- Odd bits? Orks’ fungi tech lets ’em build guns from scrap—functional ’cause they believe it works. Or the Imperium’s slow-burn fascism, where faith blinds tech. These quirks make lore chews, not chores. Expert tip from designer Priestley: “Play for the stories you tell, not just wins.”
Evolution to 2025 Roadmap
Fast-forward to now: Quarterly dataslates tweak balances, like boosting Eldar agility post-Q3. The 2025 roadmap packs heat—Horus Heresy expansions for prequel fans, Necromunda underhive skirmishes. AoS gets Orruk Warclans battletomes, with easy-build kits for quick armies.
Transition smooth? Download free core rules PDFs—they’re your cheat sheet. As one hobby vet put it, “Editions change, but the joy of a well-placed charge? Eternal.” With revenue climbing 15% year-on-year, Games Workshop’s betting big on accessibility. Your turn to join the saga.
Getting Started in 2025
Starting Warhammer feels big, but break it down, and it’s like assembling IKEA furniture—with way cooler results. Head to a local store or online quiz to match your style, then snag basics. In 2025, starter sets bundle everything: minis, dice, a slim rulebook. Aim for under $200 to keep it light—no need for a vault of kits day one.
The key? Go slow. Paint one squad, play a skirmish, expand as you groove. Communities offer open nights; it’s less “expert gauntlet,” more “welcome mat.” With new waves like Ultramarines heroes dropping mid-November, timing’s spot-on.
Choosing Your Faction
Factions are Warhammer’s soul—pick one that clicks with your imagination. Space Marines? Forgiving rules, iconic power armor for heroic stands. Orks? Chaotic brawls, cheap models for horde fun. In AoS, Stormcast Eternals hammer foes with thunder; Skaven skitter with sneaky traps.
Top newbie picks:
- Space Marines (40k): Tough, versatile—build a 500-point force around a lieutenant for $80.
- Orks (40k): Wacky vehicles from junk; laugh off losses with sheer numbers.
- Stormcast (AoS): Redeploy after death; great for learning objectives.
- Sylvaneth (AoS): Tree spirits summon allies—nature vibe with strategy.
Scenario: You’re at the store, eyeing shelves. Grab Marines if you like underdogs holding lines; their two-heart resilience mirrors real grit. Low-key term: Search “warhammer factions for newbies” for deeper dives. Pro move: Mix proxies early to test without commitment.
Essential Gear Under $200
Don’t overbuy—focus on foundations. The Ultimate Starter Set ($100) gives 20+ minis, terrain, and a learn-to-play guide. Add Citadel paints ($30 set), clippers ($10), and a brush kit ($20). Total: $160, with dice included.
Budget steps:
- Core Kit: Starter set for rules and first battle.
- Tools: Exacto knife for trimming flash; wet palette for paint control.
- Digital Aids: Free Battlescribe app tracks armies—no spreadsheets needed.
Hack: Shop sales around Warhammer Day for bundles. Full armies creep to $300, but start here, and you’ll scale smart. One tip from long-timers: “Buy what you love painting first; rules follow.”
Tackling Warhammer Costs
Money worries hit hard in hobbies—Warhammer’s no exception, with a 4% price bump this year nudging kits up $2-3 each. A basic squad might run $50, a full 1,000-point army $250-400. But here’s the truth: You don’t need it all. Proxies (custom stand-ins) and secondhand markets slash costs 50%.
Think practical: Batch buys during events save shipping. Games Workshop’s £310 million half-year haul shows they’re thriving, but players thrive smarter. Focus on joy per dollar— a $20 hero model sparks more stories than a dusty shelf-filler.
Budget Breakdowns and Alternatives
Break it down: Starter set $100 (20 minis), paints $40, glue/tools $20. Monthly add-ons? One $40 squad. Vs. alternatives:
- Official vs. Third-Party: Citadel paints vivid but pricey; Vallejo’s $25 set lasts longer, 30% cheaper.
- GW Kits vs. Proxies: $60 Chaos Knight? Print a $5 STL file on a buddy’s printer.
- Full Army Hacks: eBay lots for $150 used—inspect for completeness.
List for savings:
- Trade at stores: Swap extras for credit.
- Free rules: Warhammer Community site, no buy-in.
- Bulk paints: Amazon dupes match 80% as good.
Real talk: A friend started with $120, proxied Orks from cardboard. “Felt custom, not cheap,” he grinned. Target “warhammer cost breakdown 2025” for trackers—keeps you grounded.
Overcoming Barriers
Burnout sneaks in from perfection pressure or long sessions. Fix? Short bursts: 20-minute paint slots. Complexity? 10th Edition’s keywords (like “Devastating Wounds”) simplify shots—practice with apps.
Other hurdles:
- Time: Weekend warriors, glue at night—matches run 2 hours.
- Access: Hybrid AdeptiCon streams post-pandemic; local groups via store locators.
- Fatigue: Edition shifts? Free updates mean no rebuy pain.
Picture glue blobs on your first mini—laugh it off, sand smooth. Communities share fixes; it’s shared stumbles that bond. With 2025’s focus on easy-builds, barriers crumble faster than a bad charge.
Mastering the Hobby Basics
Once geared, it’s craft time. Building’s straightforward: Snip, file edges, glue strategically—superglue dots hold joints firm. Painting? Start basic: Base coat, wash for shadows, drybrush highlights. A Space Marine takes 30 minutes tops.
Games flow turn-by-turn: Move, shoot, charge, resolve dice. Objectives win, not kills—keeps it balanced. In 2025, new waves like Terminator Ancients add durable anchors. It’s less math, more momentum.
Building and Painting Your First Mini
Nail the basics, and confidence soars. Steps for a quick win:
- Prep: Wash parts in soap; dry fully to avoid bubbles.
- Assemble: Pin tricky bits with wire for strength.
- Prime: Spray black for shadows—$8 can lasts months.
- Paint: Base blue on armor, drybrush silver edges; Citadel Contrast speeds it.
- Base: Sand flock for battlefield grit.
Tip: Drybrush (light strokes over raised areas) hides mistakes—ideal for busy folks. Example: Tackle a Salamander marine with green flames from the latest DLC palette. Mess up? Strip with acetone, retry. It’s progress, not perfection.
Playing Your First Game
First match nerves? Breathe—use the starter book’s scenarios. Deploy, roll for initiative, alternate activations. 10th Ed cuts fluff: “Lethal Hits” auto-wound on 6s, no charts.
Insights:
- Matches: 2-4 hours, but skirmishes halve that.
- Apps: Warhammer+ ($6/month) for animated rules.
- Wins: Focus fun—narrative modes let rerolls for story.
Hack: Play solo first, pitting squads against each other. Ties to Space Marine 2’s co-op: Learn chainsword swings, then recreate on felt. “My first game was chaos,” a beginner shared. “But that botched charge? Best laugh ever.”
2025 Trends and Releases
2025’s heating up—50+ kits dropped, from Drukhari raiders to AoS tree guardians. Trends lean digital-tabletop blends: Space Marine 2’s horde mode inspires tyranid swarms. Warhammer Day brought statues and Rust crossovers, blending old with new.
Revenue’s up 15%, licensing dipping but core hobby soaring. It’s a golden window—affordable entries amid hype.
Must-Have New Models
Hunt these gems:
- Chaos Space Marines: 15 kits, including Fellblade dreadnought—$50 for betrayal vibes.
- Eldar (Aeldari): 8 releases, Asurmen avatar for psychic blasts.
- AoS Orruks: Warclans battletome, squig herds for stampedes.
- Space Marines: Ferren Areios hero, Terminator Ancient—November drops.
- Exclusives? Nurgle horrors at Championships—slimy fun for plague fans. Tie-in: Paint to match Space Marine 2’s gore effects.
Community Events Spotlight
Events fuel fire: AdeptiCon hybrids mix in-person paints with streams. Warhammer Skulls teased Boltgun 2, arcade-style shooters. Polls rave on legions—underrated Custodes for elite guards.
Spotlight: November Battleforces flew off shelves, bundling savings. Join for tips, trades—it’s where hobbies turn friendships.
Warhammer vs. Alternatives
Warhammer stands tall, but peek at rivals. Vs. Infinity: Faster sci-fi skirmishes, less painting. D&D minis? Narrative focus, no strict armies. Bolt Action nails WWII tactics, sans fantasy.
Comparisons:
- Pros of Warhammer: Deep lore, community scale—7M game players feed tabletop growth.
- Cons: Pricier entry vs. free D&D; steeper rules than Kings of War.
- AoS vs. 40k Internally: AoS quicker magic vs. 40k’s gunline grind.
Pick Warhammer for investment: Lore sticks, models last decades. “Switched from Warmachine,” one said. “Warhammer’s worlds pull you in deeper.” For newbies, it’s the sweet spot—tech depth without overload.
Closing Takeaway: Snag that starter set this weekend and glue your first trooper—Warhammer’s chaos awaits, but with these steps, you’ll command it like a pro. What’s your faction dream? Hit a local game night and find out—you’ve got this.
FAQs
What is Warhammer 40k?
Warhammer 40k is a sci-fi tabletop game set in a brutal future where humanity’s Imperium fights endless wars against aliens, heretics, and daemons. Players build and paint miniature armies—like superhuman Space Marines or fungal Orks—then battle on tables using dice, strategy, and terrain. It’s grimdark storytelling: no heroes win clean, just survivors cling on. With 2025 updates like new Drukhari kits, it’s easier to start than ever. Dive in via free rules or Space Marine 2 for a taste—over 7 million have. Perfect for fans of deep lore and tactical scraps.
How much does Warhammer cost to start in 2025?
Entry’s affordable: $100 for a starter set with minis, dice, and rules. Add $40 paints and tools for $160 total. Full 1,000-point army? $250-400, but proxies cut that half. With 4% hikes, watch sales—November Battleforces bundle savings. Track via “warhammer cost breakdown 2025” tools. Long-term, it’s $20-50 monthly for expansions. Worth it? Absolutely, if you love crafting—Games Workshop’s £310M half-year shows the fun’s shared widely. Start small, scale happy.
Is Warhammer beginner-friendly?
Yes—2025’s 10th Edition simplifies with keywords like “Lethal Hits” for quick resolutions. Free quizzes pick factions, apps build armies. Local stores host learn-to-play nights; matches last 2 hours. Common snag? Painting jitters—drybrush hacks fix fast. Communities welcome all; no gatekeeping. Vs. old editions, it’s smoother. Grab the Ultimate Starter for guided games. If Space Marine 2 clicked, tabletop’s next—7M players prove it’s accessible grit.
What’s new in Warhammer 2025?
Big drops: 50+ kits like Chaos Fellblade ($50 dreadnought), Eldar Asurmen, AoS Orruk battletomes. November adds Space Marine Ancients and Ultramarines heroes. Warhammer Day unveiled statues, Rust tie-ins. Space Marine 2 expansions boost hordes. Roadmap hints Emperors Children next. Revenue up 15% to £310M half-year. Trends: Digital blends, easy-builds. Check Community site weekly—keeps your table evolving.
Warhammer 40k vs. Age of Sigmar?
40k: Sci-fi grind with guns, vehicles, grim lore—Space Marines vs. tyranids in decaying stars. AoS: Fantasy flair, melee magic, realm-hopping—Stormcast vs. undead in shattered worlds. Both 2-4 hour games, $100 starts. 40k for tech tactics, AoS for heroic spells. 2025: 40k’s Drukhari raids, AoS Orruks charge. Pick by theme—40k’s anti-heroes suit dystopia fans, AoS gods for myth lovers. Free rules test both.
Best Warhammer factions for newbies?
Space Marines (40k): Durable rules, cool armor—forgiving for shots and charges. Orks (40k): Fun hordes, simple “Waaagh!” boosts. Stormcast Eternals (AoS): Thunder redeploys ease losses. Avoid Eldar early—their fragility punishes mistakes. Start 500 points: $80 kit. Lore bonus: Marines’ two hearts symbolize resilience. 2025 picks: New Ultramarines for blue-themed builds. Communities rate them top for learning curves—jump in, tweak later.